About Me
Hello, I’m Roger. I graduated from the Georgia Institute of Technology with a Bachelor’s in Computational Media, a branch of that Computer Science that focuses on creating consumable digital media. Making games is my passion, and I enjoy being deeply involved in every aspect of the creative process.
I take immense pride in my work, always striving to infuse it with my own unique style. While I’ve got plenty of ideas brewing, I’m also eager to learn and grow. That’s why I’m on a mission to gather more experience and bring those ideas to life.
Skills
C# | Java | JavaScript | Python | C
Unity C# | Unreal Engine Blueprints
Slimepunk
Unity C# – Solo
A 2D platformer featuring a unique movement system, dialogue system, 4 different enemy types, and a multi-phase boss. All sound files were taken from zatsplat.com.
Outage
Unreal Blueprints – Solo
A 3D maze horror featuring monster AI with 2 different states and an environment that interacts with the presence of the monster. The sprite work was taken from TobyFox’s Undertale and sound files from zatsplat.com excluding the monster sounds, which were made created by me.
Ninja Survivor
Unity C# – w/ 1 Collaborator
A 2D roguelike in the style of Vampire Survivors. Features an upgrade and inventory system to manage multiple timers with 4 weapons and 3 unlockable active abilities. Also has a robust enemy wave system developed by another collaborator.
























